If the right architects are behind the creative aspects of the environment and battle mechanics, you've attracted the people who are interested in the depth of the idea and are capable, not just people who want sensory appeal. Usually we have similar interests: we look for quality of quantity and stability and potential over awe-shocking-state-of-the-art immediate satisfaction. I mean think about it, the guy is calling towards the non-sheeple population of gamers that still exist. A smaller, more polished game with potential to grow is better than going big and realizing you probably f'ed up. Rework the in game networking to be a reliable system, and try as much as possible to cut problematic scenarios that may systematically arise. Obviously build off of the lessons learned with daoc classes/races, and implement something new but similar in notion (the horizontal system being that). Don't set the bar too high in the wrong areas. The word would spread, I'm fairly sure, and the niche players that would be attracted to this game would gravitate towards it. Cuts operation costs, they have a solid base to work with, and the nostalgia stimulates a solid player base to grow on. Revamp the idea of dungeons, DF (The Veil), and entirely rework the RvR zones. Hell, the could even base the foundation off of DAoC's classic and SI zones. I don't think some hodgepodge version of this funded off Kickstarter is going to beat that. Everything from the art style, the setting, and the graphics - it really pulls me in. Sure the graphics are a bit dated and there isn't much new lifeblood around - but there is a reason I just re-activated my account from the early 2000's to play this damn game. I'd love for the game to be a resounding success but in all honesty I find that DAoC is the perfect game for me. I've played Guild Wars 2 which drew heavily from DAoC style sieges and while I could feel where they came from - the result just didn't catch me like DAoC did. I almost feel like his mentions and nods to DAoC is more of a ploy to try and draw us in as we literally have nowhere to go. People don't like to make "hard" games anymore - especially MMO's where your money comes from continued subscribers. Thing is - I don't think the game will go anywhere. I'm watching from the shadows trying not to get my excitement up over it. Will see its interesting everytime a new games hit the road it's automatically daoc 2 and now it's even this hotshot who worked on daoc. After all MJ wanna get the most money possible on this project and in the end I think he want the bigger crowd of people to play his game rather then the daoc'ers. Tho the game won't see the light of the day in a very long time I think everything can happen for better or worse. Not saying game gonna flop but its not gonna be a daoc 2. Peoples opinions based of that are screaming daoc 2. People have their opinions based of emails/youtube clips and that's it. What i meant was more of the lines you said.
I'm not too stoked about the non-PvE aspect of the game but this is a game I will definitely be giving a shot and I don't venture away from DAoC often. You have to work for what you get which in turn implies time invested creates a competitive edge. The game isn't about entitlements and being handed out freebies. Seems to me he's taking it back to the roots. I'm not as up to speed on the game as I'd like to be but from the looks of it Jacob's and the team are looking at mistakes that were made in games like DAoC, Warhammer, etc.
#Camelot unchained pat update
Like I said I get an email at least weekly on a Camelot Unchained update as far as new ideas for races, game mechanics, etc. However Mark Jacobs and CSE (City State Entertainment) are keeping this game very much in the light when it comes to it's fan base and people that have supported it from day 1.
I haven't kept up very well with the weekly updates I get through email.
I myself backed this game and know several other people both irl and in game that have do themselves. If you weren't aware this project was funded through Kickstarter after which Mark Jacobs pledged to give somewhere in the neighborhood of 2 million dollars if if they reached their pledge through Kickstarter. I'm quite sure that there are people with very strong opininos on this game. And you can't get anyone's opinion as none knows anything more then they seen from the few vids posted on youtube.